Cosmetic Disk Id

From Software Archive
Revision as of 01:33, 29 March 2021 by Enigma (talk | contribs) (Created page with "This is no copy protection, but influences handling within an emulator when used in D64 format. When mounting a D64 in an emulator it uses the Id bytes read from the director...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

This is no copy protection, but influences handling within an emulator when used in D64 format.

When mounting a D64 in an emulator it uses the Id bytes read from the directory data as also for each sector header. The sector header data is not present in the D64 and the emulator adds that information itself.

Some games use a disk id in the directory that differs from the sector header ids. Typically the id bytes in the directory are changed to represent a nicer directory. When such disk is converted to D64 the emulator uses the wrong ids for the sector headers and loading will fail.

Pages that refer to this protection